
The Incident at Cock Tower
Game Description:
What is The Incident at Cock Tower?
The Incident at Cock Tower, or Cock Tower for short, is a NSWF survival horror game heavily inspired by Clock Tower, Resident Evil, and Kaiki! Drill No Otoko Kyoufu.
The Main character is Keira Edmunds, a young Real Estate Agent sent with a co-worker to asses a large mansion for sale in Rural Appalachia owned by Richard Cockburne, an eccentric and cloistered millionaire chemist. Upon arriving, Keira is separated from her colleague when odd creatures ambush them at the entrance, and now she must explore the estate to find her friend as well as avoid a persistent and lustful monstrosity.
- Extract and run.
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 1.13 GB of free disk space (Recommended to have twice as much free disk space than this).
The Incident at Cock Tower - Ongoing - v.0.6.1 Links And Mirrors
The Incident at Cock Tower's latest build v.0.6.1 is available in Windows platforms and currently Ongoing. We last updated this game in October 3, 2024.
Walkthrough and Guide
get battery from storage Go to 8 – kitchen, install on side of lift install on side of lift. Call lift, ride it
get crowbar from storage go to 15 – Bedroom,pry open airduct crawl through airduct, grab key from dresser
go to 27 – Music room read notes from chalkboard Play notes on piano in 18 – Bar.
go to 28 – hidden room grab painting place it in 14 – office
go to 9 – Art gallery grab painting place it in 14 – office
needs: Get Painting Locke
place both paintings at 14 – Office grab pink tube from bust secret compartment
with pink tube in hand, press M to masturbate wait till sex meter is full, pickup banana key.
go to 22 – hunting room, get trophy fish switch trophy fish with fuse in 25 – hidden room
go to 27 – Music room, climb out the window go to 29 – Bedroom over the roof. grab fuse from dresser
go to 19 – Restroom, read Maid Diary 3 for code. go to 4 – Bedroom Maid, unlock locker
go to 11 – Library and pickup ladder
go to 3 – Staff lounge and place ladder crawl through duct and go to 31 – Room grab fuse from desk
go to 32 – concrete room place all fuses in the fusebox open door