- A three-stage bar work system has been added. The work now contains a "deck" of events. There are approximately 24 or 30 possible events in total. Each event has 4 to 6 variations depending on "success."
- Clothing affects the work roll. There are roughly three work blocks: Routine, Dialogues, and Risky-NSFW shifts. Professional clothing increases the chances of routine work, increases salary, and stat gains. Provocative clothing increases the chances of NSFW shifts.
- There are 4 event completion variations: Critical failure - failure - neutral - success. Reward and bonuses or deductions depend on the outcome. The outcome is determined by a stat check. That's how it is.
- 85 images have been added for events. Not for everyone, and not all of them are successful or good. But better than nothing. Working at the bar also now gives you a lot of stat boosts. And you can work there multiple times in a row. This is more of a bug that I'll fix later.
- The Bar has a unique mechanic called "Nick's Shield" - if your relationship with Nick is 30+, he'll stick up for you and mitigate negative check results. You change your relationship to a neutral result. It will also protect you from the worst possible outcomes of the NSFW event, but Nick doesn't fully approve of NSFW. If you agree to such events, he'll be displeased. That's how it is.
- New clothing system with 66+ outfits. Outfits are categorized by store. Outfits have tags, and now the stats are much more modest but more functional. And overall, the outfits are simply awesome. Outfits have requirements for wearing. The increase in promiscuity limit has been removed.
- Outfit "remembering" mechanic. You can mark a favorite or default outfit and automatically change to it after events. Why is this necessary? For changing before work or exercise. Simply convenient.
- New "naked" suit mechanics and underwear options. This is needed to avoid taking suit stats into account while sleeping.
- Added rewards for completing a collection.
- The wardrobe has been updated; it contains all outfits and can be sorted by tags. Convenient.
- The Mirror has been updated. It is now a fully-fledged location. There you can take a closer look at your outfit and view almost all of your stats—primary, job-related, relationship-related, and specific activity-related, such as your reputation with the Hostel or the Supplier.
- Also, the event difficulty check at work increases by 1 point every 3 days as you play. Why is this here? Because the war isn't over.
- A Patreon Gallery has been added. Each unique event unlocks a "memory" that can be viewed in this gallery. It also grants 12 points. These are needed to unlock old endings. For now, that's it; later I'll expand the rewards for these points and the ways to earn them through gameplay. And of course, there will be an expansion of scenes. For now, this is the most unfinished and untested aspect. It seems to be working, but it needs testing and fine-tuning.
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 1.06 GB of free disk space (Recommended to have twice as much free disk space than this).