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+++++++ [MAIN FEATURES] +++++++
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+ Added 23 equipable accessories (new tab in the inventory screen), all purchaseable in the shop (for now).
-> Items that grant unique gameplay mechanics. They are usually paired with some kind of trade-off or drawback.
-> Also added basic stat increase items to counter-balance the trade-offs.
-> All items may receive further interactions/changes while development and feedback continues.+ Added 8 new Key Items that unlock the scenes in the gallery.
-> Previously, the method to unlock each room in the gallery was to defeat its respective boss.
-> But now the game will check for possesion of these key items instead.
-> Currently avaliable in Nene's Shop.+ Added 3 new throwable sub-weapons.
-> Hero's Lance, Boomerang Star and Homing Sphere+ Added the possibility to collect ero essence in the classic struggle bar (button-mashing).
-> A heart icon will randomly appear. Press UP when it reaches the center to farm essence from enemies during an ero animation.
-> Perfect timing yelds more essence. Hitting the surrounding red area causes a miss and drains energy from the struggle bar.+ Added new enemy: Geckewt
-> Early game enemy in the forest biome, mostly in the trees at the start of Old Groove.
-> Ero Scene Tag: Monster/Beast (anal)+ Added new enemy: Sewer Vermin
-> Small but dangerous enemy, it inhabits the sewers of the monster city.
-> Ero Scene Tag: Creature/Insect (anal)+ Added new enemy: Hill Troll
-> Large and slow, becomes easily angered when Maya gets close. They live in the turquoise hills, in the caves near the save point.
-> Ero Scene Tag: Vanilla/Male (anal)+ Added new enemy: Tentapod
-> Alien-like enemy that comes from under the sea. Stalks the rocky reefs in the beach, before the shipwreck graveyard.
-> Ero Scene Tag: Tentacle/Alien (oral/all-the-way)============================
******* [FIXES/MISC] *******
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* Added - Flavor sounds for text during dialogue. Volume can be changed in the options menu.
* QoL - The active item in the UI now shows which items are next/previous in the cycle.
* QoL - In the inventory screen, the left side of the UI with the belt slots is now interactable and can be accessed with the cursor.
* QoL - In the inventory screen, the items are now organized into a grid instead of a list.
* QoL - In the shop screen, can now hold the CONFIRM button to make many purchases in quick succession.
* QoL - Bad endings now display flavor text to signify the end of unique dialogue and animations in its loop sequence.
* Fixed - The bad ending phase count was showing fewer phases than what it was supposed to, for some specific scenes.
* Fixed - Missing portrait/frame that should appear during events/dialogue.
* Fixed - Black screen when skipping to Mausolea's bad end, when done inside her arena in the swamp.
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 164.1 MB of free disk space (Recommended to have twice as much free disk space than this).