Nakara porn xxx game download cover

Nakara

Game Description:

A Lewd pixel art doom-style 1st person slasher platformer game where you have to complete the mission goal
and slay monster girls or be caught and fucked​.

  • Extract and run.
New Content and Features New Labyrinth: Demon Prison
  • Built on a cursed earth, this is essentially a place to petrify and confine those who break the order of demons and humans.​
  • The guards, a gargoyle and a beholder, controlled the prison, as those who were turned into stone statues sometimes used their own power to break the petrification and escape.​
  • But after Nakara took the demon tribe's prison, the guards and the convicts, who had lost control under Nakara's magic, began to attack anyone who set foot in the place.​
New Demon Tribe: Gargoyles
  • The gargoyle hides among the statues in the labyrinth and waits for her prey to come to her.
  • If you approach her or get caught in a trap, she will chase you with great speed.
New demon tribe: Beholder
  • If you do not hide under the shadows before the third eye that floats in the labyrinth is opened, the Bifolder will appear before you in a flash and chase you at full speed.
  • Unlike other demons, Bifolder does not normally follow the player.
  • Instead, when she spots you through her third eye, she will run and attack you at a very fast speed.
  • To avoid detection by the beholder, you should hide under shadows where the giant third eye cannot reach you.
  • If a player is trapped while a beholder is present, the beholder will then activate its third eye.
  • If the third eye is active, the player is bound for a while.
  • As the highest demon, Bifolder's attack removes two hearts.
  • It is better to collect the rings as much as possible to avoid being found by her.
Demon Prisoners
  • Petrified prisoners of sin also take over the demonic power and attack the survivors.
  • If they catch you, you may be safe from the gargoyles and beholders, but if you lose your strength while being held, you will be exploited as it is.
  • The sin prisoners present in the demon prisons are in a petrified state, but sometimes they break the petrification and attack the survivors.
  • If you are grabbed by them, you do not lose hearts and the guards do not track you.
  • However, if you run out of stamina gauge while being held by them, the game is over regardless of the remaining hearts.
  • Defeated H-scenes by the guilty prisoners will be added to the memory statues.
UI and Visuals
  • The title opening has been added.
  • Optimized rain effects in “Path of Trust.”
  • Balance and Adjustments
  • Banned desert adjustment.
  • Changed the demons to follow the player down when they are on top of the labyrinth when changes occur in the labyrinth.
  • Adjusted the number of rings in the labyrinth from 389 to 277.
  • Added a warp to take into account the large terrain of the labyrinth.
  • Dark Forest adjustment
  • Fixed the nightmare's attack speed, which was strangely slow compared to other monsters.
  • The Nightmare's movement method will be changed.
  • The Nightmare's speed will increase rapidly from outside the player's screen and after a certain amount of time it will become faster than the player.
  • If you don't keep the nightmare in your field of view anymore, you never know when you will be hit.
Bug fixes
  • Fixed a problem where buff rings were sometimes placed in overlapping positions.
  • Problem solved where buff rings were sometimes not summoned in banned deserts.
  • Dual Core Pentium or equivalent Processor.
  • Intel HD 2000 or equivalent Graphics.
  • 333.1 MB of free disk space (Recommended to have twice as much free disk space than this).

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